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arcade-physics

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export default InCenter; /** * Calculates the position of the incenter of a Triangle object. This is the point where its three angle bisectors meet and it's also the center of the incircle, which is the circle inscribed in the triangle. * * @function Phaser.Geom.Triangle.InCenter * @since 3.0.0 * * @generic {Phaser.Geom.Point} O - [out,$return] * * @param {Phaser.Geom.Triangle} triangle - The Triangle to find the incenter of. * @param {Phaser.Geom.Point} [out] - An optional Point in which to store the coordinates. * * @return {Phaser.Geom.Point} Point (x, y) of the center pixel of the triangle. */ declare function InCenter(triangle: Phaser.Geom.Triangle, out?: any): Phaser.Geom.Point; //# sourceMappingURL=InCenter.d.ts.map