arcade-physics
Version:
Use Arcade Physics without Phaser.
17 lines • 868 B
TypeScript
export default GetPoint;
/**
* Returns a Point from around the perimeter of a Triangle.
*
* @function Phaser.Geom.Triangle.GetPoint
* @since 3.0.0
*
* @generic {Phaser.Geom.Point} O - [out,$return]
*
* @param {Phaser.Geom.Triangle} triangle - The Triangle to get the point on its perimeter from.
* @param {number} position - The position along the perimeter of the triangle. A value between 0 and 1.
* @param {(Phaser.Geom.Point|object)} [out] - An option Point, or Point-like object to store the value in. If not given a new Point will be created.
*
* @return {(Phaser.Geom.Point|object)} A Point object containing the given position from the perimeter of the triangle.
*/
declare function GetPoint(triangle: Phaser.Geom.Triangle, position: number, out?: (Phaser.Geom.Point | object)): (Phaser.Geom.Point | object);
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