arcade-physics
Version:
Use Arcade Physics without Phaser.
28 lines • 989 B
JavaScript
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/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
Object.defineProperty(exports, "__esModule", { value: true });
/**
* Returns true if two triangles have the same coordinates.
*
* @function Phaser.Geom.Triangle.Equals
* @since 3.0.0
*
* @param {Phaser.Geom.Triangle} triangle - The first triangle to check.
* @param {Phaser.Geom.Triangle} toCompare - The second triangle to check.
*
* @return {boolean} `true` if the two given triangles have the exact same coordinates, otherwise `false`.
*/
const Equals = (triangle, toCompare) => {
return (triangle.x1 === toCompare.x1 &&
triangle.y1 === toCompare.y1 &&
triangle.x2 === toCompare.x2 &&
triangle.y2 === toCompare.y2 &&
triangle.x3 === toCompare.x3 &&
triangle.y3 === toCompare.y3);
};
exports.default = Equals;
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