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arcade-physics

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"use strict"; /** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ Object.defineProperty(exports, "__esModule", { value: true }); /** * Returns true if two triangles have the same coordinates. * * @function Phaser.Geom.Triangle.Equals * @since 3.0.0 * * @param {Phaser.Geom.Triangle} triangle - The first triangle to check. * @param {Phaser.Geom.Triangle} toCompare - The second triangle to check. * * @return {boolean} `true` if the two given triangles have the exact same coordinates, otherwise `false`. */ const Equals = (triangle, toCompare) => { return (triangle.x1 === toCompare.x1 && triangle.y1 === toCompare.y1 && triangle.x2 === toCompare.x2 && triangle.y2 === toCompare.y2 && triangle.x3 === toCompare.x3 && triangle.y3 === toCompare.y3); }; exports.default = Equals; //# sourceMappingURL=Equals.js.map