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arcade-physics

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"use strict"; /** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ Object.defineProperty(exports, "__esModule", { value: true }); /** * Decomposes a Triangle into an array of its points. * * @function Phaser.Geom.Triangle.Decompose * @since 3.0.0 * * @param {Phaser.Geom.Triangle} triangle - The Triangle to decompose. * @param {array} [out] - An array to store the points into. * * @return {array} The provided `out` array, or a new array if none was provided, with three objects with `x` and `y` properties representing each point of the Triangle appended to it. */ const Decompose = (triangle, out) => { if (out === undefined) { out = []; } out.push({ x: triangle.x1, y: triangle.y1 }); out.push({ x: triangle.x2, y: triangle.y2 }); out.push({ x: triangle.x3, y: triangle.y3 }); return out; }; exports.default = Decompose; //# sourceMappingURL=Decompose.js.map