arcade-physics
Version:
Use Arcade Physics without Phaser.
29 lines • 1.03 kB
JavaScript
;
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
Object.defineProperty(exports, "__esModule", { value: true });
/**
* Decomposes a Triangle into an array of its points.
*
* @function Phaser.Geom.Triangle.Decompose
* @since 3.0.0
*
* @param {Phaser.Geom.Triangle} triangle - The Triangle to decompose.
* @param {array} [out] - An array to store the points into.
*
* @return {array} The provided `out` array, or a new array if none was provided, with three objects with `x` and `y` properties representing each point of the Triangle appended to it.
*/
const Decompose = (triangle, out) => {
if (out === undefined) {
out = [];
}
out.push({ x: triangle.x1, y: triangle.y1 });
out.push({ x: triangle.x2, y: triangle.y2 });
out.push({ x: triangle.x3, y: triangle.y3 });
return out;
};
exports.default = Decompose;
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