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arcade-physics

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export default Decompose; /** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * Decomposes a Triangle into an array of its points. * * @function Phaser.Geom.Triangle.Decompose * @since 3.0.0 * * @param {Phaser.Geom.Triangle} triangle - The Triangle to decompose. * @param {array} [out] - An array to store the points into. * * @return {array} The provided `out` array, or a new array if none was provided, with three objects with `x` and `y` properties representing each point of the Triangle appended to it. */ declare function Decompose(triangle: Phaser.Geom.Triangle, out?: any[] | undefined): any[]; //# sourceMappingURL=Decompose.d.ts.map