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arcade-physics

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export default ContainsPoint; /** * Tests if a triangle contains a point. * * @function Phaser.Geom.Triangle.ContainsPoint * @since 3.0.0 * * @param {Phaser.Geom.Triangle} triangle - The triangle. * @param {(Phaser.Geom.Point|Phaser.Math.Vector2|any)} point - The point to test, or any point-like object with public `x` and `y` properties. * * @return {boolean} `true` if the point is within the triangle, otherwise `false`. */ declare function ContainsPoint(triangle: Phaser.Geom.Triangle, point: (Phaser.Geom.Point | Phaser.Math.Vector2 | any)): boolean; //# sourceMappingURL=ContainsPoint.d.ts.map