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arcade-physics

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"use strict"; /** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ Object.defineProperty(exports, "__esModule", { value: true }); // http://www.blackpawn.com/texts/pointinpoly/ /** * Checks if a point (as a pair of coordinates) is inside a Triangle's bounds. * * @function Phaser.Geom.Triangle.Contains * @since 3.0.0 * * @param {Phaser.Geom.Triangle} triangle - The Triangle to check. * @param {number} x - The X coordinate of the point to check. * @param {number} y - The Y coordinate of the point to check. * * @return {boolean} `true` if the point is inside the Triangle, otherwise `false`. */ const Contains = (triangle, x, y) => { const v0x = triangle.x3 - triangle.x1; const v0y = triangle.y3 - triangle.y1; const v1x = triangle.x2 - triangle.x1; const v1y = triangle.y2 - triangle.y1; const v2x = x - triangle.x1; const v2y = y - triangle.y1; const dot00 = v0x * v0x + v0y * v0y; const dot01 = v0x * v1x + v0y * v1y; const dot02 = v0x * v2x + v0y * v2y; const dot11 = v1x * v1x + v1y * v1y; const dot12 = v1x * v2x + v1y * v2y; // Compute barycentric coordinates const b = dot00 * dot11 - dot01 * dot01; const inv = b === 0 ? 0 : 1 / b; const u = (dot11 * dot02 - dot01 * dot12) * inv; const v = (dot00 * dot12 - dot01 * dot02) * inv; return u >= 0 && v >= 0 && u + v < 1; }; exports.default = Contains; //# sourceMappingURL=Contains.js.map