arcade-physics
Version:
Use Arcade Physics without Phaser.
20 lines • 760 B
TypeScript
export default Contains;
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Checks if a point (as a pair of coordinates) is inside a Triangle's bounds.
*
* @function Phaser.Geom.Triangle.Contains
* @since 3.0.0
*
* @param {Phaser.Geom.Triangle} triangle - The Triangle to check.
* @param {number} x - The X coordinate of the point to check.
* @param {number} y - The Y coordinate of the point to check.
*
* @return {boolean} `true` if the point is inside the Triangle, otherwise `false`.
*/
declare function Contains(triangle: Phaser.Geom.Triangle, x: number, y: number): boolean;
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