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arcade-physics

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export default CircumCenter; /** * Computes the circumcentre of a triangle. The circumcentre is the centre of * the circumcircle, the smallest circle which encloses the triangle. It is also * the common intersection point of the perpendicular bisectors of the sides of * the triangle, and is the only point which has equal distance to all three * vertices of the triangle. * * @function Phaser.Geom.Triangle.CircumCenter * @since 3.0.0 * * @generic {Phaser.Math.Vector2} O - [out,$return] * * @param {Phaser.Geom.Triangle} triangle - The Triangle to get the circumcenter of. * @param {Phaser.Math.Vector2} [out] - The Vector2 object to store the position in. If not given, a new Vector2 instance is created. * * @return {Phaser.Math.Vector2} A Vector2 object holding the coordinates of the circumcenter of the Triangle. */ declare function CircumCenter(triangle: Phaser.Geom.Triangle, out?: any): Phaser.Math.Vector2; //# sourceMappingURL=CircumCenter.d.ts.map