arcade-physics
Version:
Use Arcade Physics without Phaser.
20 lines • 976 B
TypeScript
export default CircumCenter;
/**
* Computes the circumcentre of a triangle. The circumcentre is the centre of
* the circumcircle, the smallest circle which encloses the triangle. It is also
* the common intersection point of the perpendicular bisectors of the sides of
* the triangle, and is the only point which has equal distance to all three
* vertices of the triangle.
*
* @function Phaser.Geom.Triangle.CircumCenter
* @since 3.0.0
*
* @generic {Phaser.Math.Vector2} O - [out,$return]
*
* @param {Phaser.Geom.Triangle} triangle - The Triangle to get the circumcenter of.
* @param {Phaser.Math.Vector2} [out] - The Vector2 object to store the position in. If not given, a new Vector2 instance is created.
*
* @return {Phaser.Math.Vector2} A Vector2 object holding the coordinates of the circumcenter of the Triangle.
*/
declare function CircumCenter(triangle: Phaser.Geom.Triangle, out?: any): Phaser.Math.Vector2;
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