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arcade-physics

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export default Centroid; /** * Calculates the position of a Triangle's centroid, which is also its center of mass (center of gravity). * * The centroid is the point in a Triangle at which its three medians (the lines drawn from the vertices to the bisectors of the opposite sides) meet. It divides each one in a 2:1 ratio. * * @function Phaser.Geom.Triangle.Centroid * @since 3.0.0 * * @generic {Phaser.Geom.Point} O - [out,$return] * * @param {Phaser.Geom.Triangle} triangle - The Triangle to use. * @param {(Phaser.Geom.Point|object)} [out] - An object to store the coordinates in. * * @return {(Phaser.Geom.Point|object)} The `out` object with modified `x` and `y` properties, or a new Point if none was provided. */ declare function Centroid(triangle: Phaser.Geom.Triangle, out?: (Phaser.Geom.Point | object)): (Phaser.Geom.Point | object); //# sourceMappingURL=Centroid.d.ts.map