arcade-physics
Version:
Use Arcade Physics without Phaser.
47 lines • 1.75 kB
JavaScript
;
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
const Centroid_1 = __importDefault(require("./Centroid"));
const Offset_1 = __importDefault(require("./Offset"));
/**
* @callback CenterFunction
*
* @param {Phaser.Geom.Triangle} triangle - The Triangle to return the center coordinates of.
*
* @return {Phaser.Math.Vector2} The center point of the Triangle according to the function.
*/
/**
* Positions the Triangle so that it is centered on the given coordinates.
*
* @function Phaser.Geom.Triangle.CenterOn
* @since 3.0.0
*
* @generic {Phaser.Geom.Triangle} O - [triangle,$return]
*
* @param {Phaser.Geom.Triangle} triangle - The triangle to be positioned.
* @param {number} x - The horizontal coordinate to center on.
* @param {number} y - The vertical coordinate to center on.
* @param {CenterFunction} [centerFunc] - The function used to center the triangle. Defaults to Centroid centering.
*
* @return {Phaser.Geom.Triangle} The Triangle that was centered.
*/
const CenterOn = (triangle, x, y, centerFunc) => {
if (centerFunc === undefined) {
centerFunc = Centroid_1.default;
}
// Get the center of the triangle
const center = centerFunc(triangle);
// Difference
const diffX = x - center.x;
const diffY = y - center.y;
return (0, Offset_1.default)(triangle, diffX, diffY);
};
exports.default = CenterOn;
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