arcade-physics
Version:
Use Arcade Physics without Phaser.
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TypeScript
export default CenterOn;
export type CenterFunction = (triangle: Phaser.Geom.Triangle) => Phaser.Math.Vector2;
/**
* @callback CenterFunction
*
* @param {Phaser.Geom.Triangle} triangle - The Triangle to return the center coordinates of.
*
* @return {Phaser.Math.Vector2} The center point of the Triangle according to the function.
*/
/**
* Positions the Triangle so that it is centered on the given coordinates.
*
* @function Phaser.Geom.Triangle.CenterOn
* @since 3.0.0
*
* @generic {Phaser.Geom.Triangle} O - [triangle,$return]
*
* @param {Phaser.Geom.Triangle} triangle - The triangle to be positioned.
* @param {number} x - The horizontal coordinate to center on.
* @param {number} y - The vertical coordinate to center on.
* @param {CenterFunction} [centerFunc] - The function used to center the triangle. Defaults to Centroid centering.
*
* @return {Phaser.Geom.Triangle} The Triangle that was centered.
*/
declare function CenterOn(triangle: Phaser.Geom.Triangle, x: number, y: number, centerFunc?: CenterFunction | undefined): Phaser.Geom.Triangle;
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