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arcade-physics

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"use strict"; /** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var __importDefault = (this && this.__importDefault) || function (mod) { return (mod && mod.__esModule) ? mod : { "default": mod }; }; Object.defineProperty(exports, "__esModule", { value: true }); const Triangle_1 = __importDefault(require("./Triangle")); // Builds a right triangle, with one 90 degree angle and two acute angles // The x/y is the coordinate of the 90 degree angle (and will map to x1/y1 in the resulting Triangle) // w/h can be positive or negative and represent the length of each side /** * Builds a right triangle, i.e. one which has a 90-degree angle and two acute angles. * * @function Phaser.Geom.Triangle.BuildRight * @since 3.0.0 * * @param {number} x - The X coordinate of the right angle, which will also be the first X coordinate of the constructed Triangle. * @param {number} y - The Y coordinate of the right angle, which will also be the first Y coordinate of the constructed Triangle. * @param {number} width - The length of the side which is to the left or to the right of the right angle. * @param {number} height - The length of the side which is above or below the right angle. * * @return {Phaser.Geom.Triangle} The constructed right Triangle. */ const BuildRight = (x, y, width, height) => { if (height === undefined) { height = width; } // 90 degree angle const x1 = x; const y1 = y; const x2 = x; const y2 = y - height; const x3 = x + width; const y3 = y; return new Triangle_1.default(x1, y1, x2, y2, x3, y3); }; exports.default = BuildRight; //# sourceMappingURL=BuildRight.js.map