arcade-physics
Version:
Use Arcade Physics without Phaser.
16 lines • 863 B
TypeScript
export default BuildRight;
/**
* Builds a right triangle, i.e. one which has a 90-degree angle and two acute angles.
*
* @function Phaser.Geom.Triangle.BuildRight
* @since 3.0.0
*
* @param {number} x - The X coordinate of the right angle, which will also be the first X coordinate of the constructed Triangle.
* @param {number} y - The Y coordinate of the right angle, which will also be the first Y coordinate of the constructed Triangle.
* @param {number} width - The length of the side which is to the left or to the right of the right angle.
* @param {number} height - The length of the side which is above or below the right angle.
*
* @return {Phaser.Geom.Triangle} The constructed right Triangle.
*/
declare function BuildRight(x: number, y: number, width: number, height: number): Phaser.Geom.Triangle;
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