arcade-physics
Version:
Use Arcade Physics without Phaser.
16 lines • 795 B
TypeScript
export default BuildEquilateral;
/**
* Builds an equilateral triangle. In the equilateral triangle, all the sides are the same length (congruent) and all the angles are the same size (congruent).
* The x/y specifies the top-middle of the triangle (x1/y1) and length is the length of each side.
*
* @function Phaser.Geom.Triangle.BuildEquilateral
* @since 3.0.0
*
* @param {number} x - x coordinate of the top point of the triangle.
* @param {number} y - y coordinate of the top point of the triangle.
* @param {number} length - Length of each side of the triangle.
*
* @return {Phaser.Geom.Triangle} The Triangle object of the given size.
*/
declare function BuildEquilateral(x: number, y: number, length: number): Phaser.Geom.Triangle;
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