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arcade-physics

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"use strict"; /** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ Object.defineProperty(exports, "__esModule", { value: true }); // The 2D area of a triangle. The area value is always non-negative. /** * Returns the area of a Triangle. * * @function Phaser.Geom.Triangle.Area * @since 3.0.0 * * @param {Phaser.Geom.Triangle} triangle - The Triangle to use. * * @return {number} The area of the Triangle, always non-negative. */ const Area = triangle => { const x1 = triangle.x1; const y1 = triangle.y1; const x2 = triangle.x2; const y2 = triangle.y2; const x3 = triangle.x3; const y3 = triangle.y3; return Math.abs(((x3 - x1) * (y2 - y1) - (x2 - x1) * (y3 - y1)) / 2); }; exports.default = Area; //# sourceMappingURL=Area.js.map