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arcade-physics

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export default Union; /** * Creates a new Rectangle or repositions and/or resizes an existing Rectangle so that it encompasses the two given Rectangles, i.e. calculates their union. * * @function Phaser.Geom.Rectangle.Union * @since 3.0.0 * * @generic {Phaser.Geom.Rectangle} O - [out,$return] * * @param {Phaser.Geom.Rectangle} rectA - The first Rectangle to use. * @param {Phaser.Geom.Rectangle} rectB - The second Rectangle to use. * @param {Phaser.Geom.Rectangle} [out] - The Rectangle to store the union in. * * @return {Phaser.Geom.Rectangle} The modified `out` Rectangle, or a new Rectangle if none was provided. */ declare function Union(rectA: Phaser.Geom.Rectangle, rectB: Phaser.Geom.Rectangle, out?: any): Phaser.Geom.Rectangle; //# sourceMappingURL=Union.d.ts.map