arcade-physics
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Use Arcade Physics without Phaser.
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TypeScript
/**
* @classdesc
* Encapsulates a 2D rectangle defined by its corner point in the top-left and its extends in x (width) and y (height)
*
* @class Rectangle
* @memberof Phaser.Geom
* @constructor
* @since 3.0.0
*
* @param {number} [x=0] - The X coordinate of the top left corner of the Rectangle.
* @param {number} [y=0] - The Y coordinate of the top left corner of the Rectangle.
* @param {number} [width=0] - The width of the Rectangle.
* @param {number} [height=0] - The height of the Rectangle.
*/
export class Rectangle {
constructor(x: any, y: any, width: any, height: any);
/**
* The geometry constant type of this object: `GEOM_CONST.RECTANGLE`.
* Used for fast type comparisons.
*
* @name Phaser.Geom.Rectangle#type
* @type {number}
* @readonly
* @since 3.19.0
*/
readonly type: number;
/**
* The X coordinate of the top left corner of the Rectangle.
*
* @name Phaser.Geom.Rectangle#x
* @type {number}
* @default 0
* @since 3.0.0
*/
x: number;
/**
* The Y coordinate of the top left corner of the Rectangle.
*
* @name Phaser.Geom.Rectangle#y
* @type {number}
* @default 0
* @since 3.0.0
*/
y: number;
/**
* The width of the Rectangle, i.e. the distance between its left side (defined by `x`) and its right side.
*
* @name Phaser.Geom.Rectangle#width
* @type {number}
* @default 0
* @since 3.0.0
*/
width: number;
/**
* The height of the Rectangle, i.e. the distance between its top side (defined by `y`) and its bottom side.
*
* @name Phaser.Geom.Rectangle#height
* @type {number}
* @default 0
* @since 3.0.0
*/
height: number;
/**
* Checks if the given point is inside the Rectangle's bounds.
*
* @method Phaser.Geom.Rectangle#contains
* @since 3.0.0
*
* @param {number} x - The X coordinate of the point to check.
* @param {number} y - The Y coordinate of the point to check.
*
* @return {boolean} `true` if the point is within the Rectangle's bounds, otherwise `false`.
*/
contains(x: number, y: number): boolean;
/**
* Calculates the coordinates of a point at a certain `position` on the Rectangle's perimeter.
*
* The `position` is a fraction between 0 and 1 which defines how far into the perimeter the point is.
*
* A value of 0 or 1 returns the point at the top left corner of the rectangle, while a value of 0.5 returns the point at the bottom right corner of the rectangle. Values between 0 and 0.5 are on the top or the right side and values between 0.5 and 1 are on the bottom or the left side.
*
* @method Phaser.Geom.Rectangle#getPoint
* @since 3.0.0
*
* @generic {Phaser.Geom.Point} O - [output,$return]
*
* @param {number} position - The normalized distance into the Rectangle's perimeter to return.
* @param {(Phaser.Geom.Point|object)} [output] - An object to update with the `x` and `y` coordinates of the point.
*
* @return {(Phaser.Geom.Point|object)} The updated `output` object, or a new Point if no `output` object was given.
*/
getPoint(position: number, output?: (Phaser.Geom.Point | object)): (Phaser.Geom.Point | object);
/**
* Returns an array of points from the perimeter of the Rectangle, each spaced out based on the quantity or step required.
*
* @method Phaser.Geom.Rectangle#getPoints
* @since 3.0.0
*
* @generic {Phaser.Geom.Point[]} O - [output,$return]
*
* @param {number} quantity - The number of points to return. Set to `false` or 0 to return an arbitrary number of points (`perimeter / stepRate`) evenly spaced around the Rectangle based on the `stepRate`.
* @param {number} [stepRate] - If `quantity` is 0, determines the normalized distance between each returned point.
* @param {(array|Phaser.Geom.Point[])} [output] - An array to which to append the points.
*
* @return {(array|Phaser.Geom.Point[])} The modified `output` array, or a new array if none was provided.
*/
getPoints(quantity: number, stepRate?: number | undefined, output?: any[] | Phaser.Geom.Point[] | undefined): (any[] | Phaser.Geom.Point[]);
/**
* Returns a random point within the Rectangle's bounds.
*
* @method Phaser.Geom.Rectangle#getRandomPoint
* @since 3.0.0
*
* @generic {Phaser.Geom.Point} O - [point,$return]
*
* @param {Phaser.Geom.Point} [point] - The object in which to store the `x` and `y` coordinates of the point.
*
* @return {Phaser.Geom.Point} The updated `point`, or a new Point if none was provided.
*/
getRandomPoint(point?: any): Phaser.Geom.Point;
/**
* Sets the position, width, and height of the Rectangle.
*
* @method Phaser.Geom.Rectangle#setTo
* @since 3.0.0
*
* @param {number} x - The X coordinate of the top left corner of the Rectangle.
* @param {number} y - The Y coordinate of the top left corner of the Rectangle.
* @param {number} width - The width of the Rectangle.
* @param {number} height - The height of the Rectangle.
*
* @return {this} This Rectangle object.
*/
setTo(x: number, y: number, width: number, height: number): this;
/**
* Resets the position, width, and height of the Rectangle to 0.
*
* @method Phaser.Geom.Rectangle#setEmpty
* @since 3.0.0
*
* @return {this} This Rectangle object.
*/
setEmpty(): this;
/**
* Sets the position of the Rectangle.
*
* @method Phaser.Geom.Rectangle#setPosition
* @since 3.0.0
*
* @param {number} x - The X coordinate of the top left corner of the Rectangle.
* @param {number} [y=x] - The Y coordinate of the top left corner of the Rectangle.
*
* @return {this} This Rectangle object.
*/
setPosition(x: number, y?: number | undefined): this;
/**
* Sets the width and height of the Rectangle.
*
* @method Phaser.Geom.Rectangle#setSize
* @since 3.0.0
*
* @param {number} width - The width to set the Rectangle to.
* @param {number} [height=width] - The height to set the Rectangle to.
*
* @return {this} This Rectangle object.
*/
setSize(width: number, height?: number | undefined): this;
/**
* Determines if the Rectangle is empty. A Rectangle is empty if its width or height is less than or equal to 0.
*
* @method Phaser.Geom.Rectangle#isEmpty
* @since 3.0.0
*
* @return {boolean} `true` if the Rectangle is empty. A Rectangle object is empty if its width or height is less than or equal to 0.
*/
isEmpty(): boolean;
/**
* Returns a Line object that corresponds to the top of this Rectangle.
*
* @method Phaser.Geom.Rectangle#getLineA
* @since 3.0.0
*
* @generic {Phaser.Geom.Line} O - [line,$return]
*
* @param {Phaser.Geom.Line} [line] - A Line object to set the results in. If `undefined` a new Line will be created.
*
* @return {Phaser.Geom.Line} A Line object that corresponds to the top of this Rectangle.
*/
getLineA(line?: any): Phaser.Geom.Line;
/**
* Returns a Line object that corresponds to the right of this Rectangle.
*
* @method Phaser.Geom.Rectangle#getLineB
* @since 3.0.0
*
* @generic {Phaser.Geom.Line} O - [line,$return]
*
* @param {Phaser.Geom.Line} [line] - A Line object to set the results in. If `undefined` a new Line will be created.
*
* @return {Phaser.Geom.Line} A Line object that corresponds to the right of this Rectangle.
*/
getLineB(line?: any): Phaser.Geom.Line;
/**
* Returns a Line object that corresponds to the bottom of this Rectangle.
*
* @method Phaser.Geom.Rectangle#getLineC
* @since 3.0.0
*
* @generic {Phaser.Geom.Line} O - [line,$return]
*
* @param {Phaser.Geom.Line} [line] - A Line object to set the results in. If `undefined` a new Line will be created.
*
* @return {Phaser.Geom.Line} A Line object that corresponds to the bottom of this Rectangle.
*/
getLineC(line?: any): Phaser.Geom.Line;
/**
* Returns a Line object that corresponds to the left of this Rectangle.
*
* @method Phaser.Geom.Rectangle#getLineD
* @since 3.0.0
*
* @generic {Phaser.Geom.Line} O - [line,$return]
*
* @param {Phaser.Geom.Line} [line] - A Line object to set the results in. If `undefined` a new Line will be created.
*
* @return {Phaser.Geom.Line} A Line object that corresponds to the left of this Rectangle.
*/
getLineD(line?: any): Phaser.Geom.Line;
set left(arg: number);
/**
* The x coordinate of the left of the Rectangle.
* Changing the left property of a Rectangle object has no effect on the y and height properties. However it does affect the width property, whereas changing the x value does not affect the width property.
*
* @name Phaser.Geom.Rectangle#left
* @type {number}
* @since 3.0.0
*/
get left(): number;
set right(arg: number);
/**
* The sum of the x and width properties.
* Changing the right property of a Rectangle object has no effect on the x, y and height properties, however it does affect the width property.
*
* @name Phaser.Geom.Rectangle#right
* @type {number}
* @since 3.0.0
*/
get right(): number;
set top(arg: number);
/**
* The y coordinate of the top of the Rectangle. Changing the top property of a Rectangle object has no effect on the x and width properties.
* However it does affect the height property, whereas changing the y value does not affect the height property.
*
* @name Phaser.Geom.Rectangle#top
* @type {number}
* @since 3.0.0
*/
get top(): number;
set bottom(arg: number);
/**
* The sum of the y and height properties.
* Changing the bottom property of a Rectangle object has no effect on the x, y and width properties, but does change the height property.
*
* @name Phaser.Geom.Rectangle#bottom
* @type {number}
* @since 3.0.0
*/
get bottom(): number;
set centerX(arg: number);
/**
* The x coordinate of the center of the Rectangle.
*
* @name Phaser.Geom.Rectangle#centerX
* @type {number}
* @since 3.0.0
*/
get centerX(): number;
set centerY(arg: number);
/**
* The y coordinate of the center of the Rectangle.
*
* @name Phaser.Geom.Rectangle#centerY
* @type {number}
* @since 3.0.0
*/
get centerY(): number;
}
//# sourceMappingURL=Rectangle.d.ts.map