arcade-physics
Version:
Use Arcade Physics without Phaser.
34 lines • 1.17 kB
JavaScript
;
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
const Point_1 = __importDefault(require("../point/Point"));
/**
* Returns a random point within a Rectangle.
*
* @function Phaser.Geom.Rectangle.Random
* @since 3.0.0
*
* @generic {Phaser.Geom.Point} O - [out,$return]
*
* @param {Phaser.Geom.Rectangle} rect - The Rectangle to return a point from.
* @param {Phaser.Geom.Point} out - The object to update with the point's coordinates.
*
* @return {Phaser.Geom.Point} The modified `out` object, or a new Point if none was provided.
*/
const Random = (rect, out) => {
if (out === undefined) {
out = new Point_1.default();
}
out.x = rect.x + Math.random() * rect.width;
out.y = rect.y + Math.random() * rect.height;
return out;
};
exports.default = Random;
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