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arcade-physics

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"use strict"; /** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var __importDefault = (this && this.__importDefault) || function (mod) { return (mod && mod.__esModule) ? mod : { "default": mod }; }; Object.defineProperty(exports, "__esModule", { value: true }); const Point_1 = __importDefault(require("../point/Point")); /** * Returns a random point within a Rectangle. * * @function Phaser.Geom.Rectangle.Random * @since 3.0.0 * * @generic {Phaser.Geom.Point} O - [out,$return] * * @param {Phaser.Geom.Rectangle} rect - The Rectangle to return a point from. * @param {Phaser.Geom.Point} out - The object to update with the point's coordinates. * * @return {Phaser.Geom.Point} The modified `out` object, or a new Point if none was provided. */ const Random = (rect, out) => { if (out === undefined) { out = new Point_1.default(); } out.x = rect.x + Math.random() * rect.width; out.y = rect.y + Math.random() * rect.height; return out; }; exports.default = Random; //# sourceMappingURL=Random.js.map