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arcade-physics

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"use strict"; /** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var __importDefault = (this && this.__importDefault) || function (mod) { return (mod && mod.__esModule) ? mod : { "default": mod }; }; Object.defineProperty(exports, "__esModule", { value: true }); const Point_1 = __importDefault(require("../point/Point")); const DegToRad_1 = __importDefault(require("../../math/DegToRad")); /** * Returns a Point from the perimeter of a Rectangle based on the given angle. * * @function Phaser.Geom.Rectangle.PerimeterPoint * @since 3.0.0 * * @generic {Phaser.Geom.Point} O - [out,$return] * * @param {Phaser.Geom.Rectangle} rectangle - The Rectangle to get the perimeter point from. * @param {number} angle - The angle of the point, in degrees. * @param {Phaser.Geom.Point} [out] - The Point object to store the position in. If not given, a new Point instance is created. * * @return {Phaser.Geom.Point} A Point object holding the coordinates of the Rectangle perimeter. */ const PerimeterPoint = (rectangle, angle, out) => { if (out === undefined) { out = new Point_1.default(); } angle = (0, DegToRad_1.default)(angle); const s = Math.sin(angle); const c = Math.cos(angle); let dx = c > 0 ? rectangle.width / 2 : rectangle.width / -2; let dy = s > 0 ? rectangle.height / 2 : rectangle.height / -2; if (Math.abs(dx * s) < Math.abs(dy * c)) { dy = (dx * s) / c; } else { dx = (dy * c) / s; } out.x = dx + rectangle.centerX; out.y = dy + rectangle.centerY; return out; }; exports.default = PerimeterPoint; //# sourceMappingURL=PerimeterPoint.js.map