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arcade-physics

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export default PerimeterPoint; /** * Returns a Point from the perimeter of a Rectangle based on the given angle. * * @function Phaser.Geom.Rectangle.PerimeterPoint * @since 3.0.0 * * @generic {Phaser.Geom.Point} O - [out,$return] * * @param {Phaser.Geom.Rectangle} rectangle - The Rectangle to get the perimeter point from. * @param {number} angle - The angle of the point, in degrees. * @param {Phaser.Geom.Point} [out] - The Point object to store the position in. If not given, a new Point instance is created. * * @return {Phaser.Geom.Point} A Point object holding the coordinates of the Rectangle perimeter. */ declare function PerimeterPoint(rectangle: Phaser.Geom.Rectangle, angle: number, out?: any): Phaser.Geom.Point; //# sourceMappingURL=PerimeterPoint.d.ts.map