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arcade-physics

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"use strict"; /** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ Object.defineProperty(exports, "__esModule", { value: true }); /** * Calculates the perimeter of a Rectangle. * * @function Phaser.Geom.Rectangle.Perimeter * @since 3.0.0 * * @param {Phaser.Geom.Rectangle} rect - The Rectangle to use. * * @return {number} The perimeter of the Rectangle, equal to `(width * 2) + (height * 2)`. */ const Perimeter = rect => { return 2 * (rect.width + rect.height); }; exports.default = Perimeter; //# sourceMappingURL=Perimeter.js.map