arcade-physics
Version:
Use Arcade Physics without Phaser.
22 lines • 668 B
JavaScript
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/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
Object.defineProperty(exports, "__esModule", { value: true });
/**
* Calculates the perimeter of a Rectangle.
*
* @function Phaser.Geom.Rectangle.Perimeter
* @since 3.0.0
*
* @param {Phaser.Geom.Rectangle} rect - The Rectangle to use.
*
* @return {number} The perimeter of the Rectangle, equal to `(width * 2) + (height * 2)`.
*/
const Perimeter = rect => {
return 2 * (rect.width + rect.height);
};
exports.default = Perimeter;
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