arcade-physics
Version:
Use Arcade Physics without Phaser.
18 lines • 581 B
TypeScript
export default Perimeter;
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Calculates the perimeter of a Rectangle.
*
* @function Phaser.Geom.Rectangle.Perimeter
* @since 3.0.0
*
* @param {Phaser.Geom.Rectangle} rect - The Rectangle to use.
*
* @return {number} The perimeter of the Rectangle, equal to `(width * 2) + (height * 2)`.
*/
declare function Perimeter(rect: Phaser.Geom.Rectangle): number;
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