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arcade-physics

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"use strict"; /** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ Object.defineProperty(exports, "__esModule", { value: true }); /** * Checks if two Rectangles overlap. If a Rectangle is within another Rectangle, the two will be considered overlapping. Thus, the Rectangles are treated as "solid". * * @function Phaser.Geom.Rectangle.Overlaps * @since 3.0.0 * * @param {Phaser.Geom.Rectangle} rectA - The first Rectangle to check. * @param {Phaser.Geom.Rectangle} rectB - The second Rectangle to check. * * @return {boolean} `true` if the two Rectangles overlap, `false` otherwise. */ const Overlaps = (rectA, rectB) => { return rectA.x < rectB.right && rectA.right > rectB.x && rectA.y < rectB.bottom && rectA.bottom > rectB.y; }; exports.default = Overlaps; //# sourceMappingURL=Overlaps.js.map