arcade-physics
Version:
Use Arcade Physics without Phaser.
23 lines • 933 B
JavaScript
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/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
Object.defineProperty(exports, "__esModule", { value: true });
/**
* Checks if two Rectangles overlap. If a Rectangle is within another Rectangle, the two will be considered overlapping. Thus, the Rectangles are treated as "solid".
*
* @function Phaser.Geom.Rectangle.Overlaps
* @since 3.0.0
*
* @param {Phaser.Geom.Rectangle} rectA - The first Rectangle to check.
* @param {Phaser.Geom.Rectangle} rectB - The second Rectangle to check.
*
* @return {boolean} `true` if the two Rectangles overlap, `false` otherwise.
*/
const Overlaps = (rectA, rectB) => {
return rectA.x < rectB.right && rectA.right > rectB.x && rectA.y < rectB.bottom && rectA.bottom > rectB.y;
};
exports.default = Overlaps;
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