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arcade-physics

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export default Overlaps; /** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * Checks if two Rectangles overlap. If a Rectangle is within another Rectangle, the two will be considered overlapping. Thus, the Rectangles are treated as "solid". * * @function Phaser.Geom.Rectangle.Overlaps * @since 3.0.0 * * @param {Phaser.Geom.Rectangle} rectA - The first Rectangle to check. * @param {Phaser.Geom.Rectangle} rectB - The second Rectangle to check. * * @return {boolean} `true` if the two Rectangles overlap, `false` otherwise. */ declare function Overlaps(rectA: Phaser.Geom.Rectangle, rectB: Phaser.Geom.Rectangle): boolean; //# sourceMappingURL=Overlaps.d.ts.map