arcade-physics
Version:
Use Arcade Physics without Phaser.
27 lines • 917 B
JavaScript
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/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
Object.defineProperty(exports, "__esModule", { value: true });
/**
* Nudges (translates) the top-left corner of a Rectangle by the coordinates of a point (translation vector).
*
* @function Phaser.Geom.Rectangle.OffsetPoint
* @since 3.0.0
*
* @generic {Phaser.Geom.Rectangle} O - [rect,$return]
*
* @param {Phaser.Geom.Rectangle} rect - The Rectangle to adjust.
* @param {(Phaser.Geom.Point|Phaser.Math.Vector2)} point - The point whose coordinates should be used as an offset.
*
* @return {Phaser.Geom.Rectangle} The adjusted Rectangle.
*/
const OffsetPoint = (rect, point) => {
rect.x += point.x;
rect.y += point.y;
return rect;
};
exports.default = OffsetPoint;
//# sourceMappingURL=OffsetPoint.js.map