arcade-physics
Version:
Use Arcade Physics without Phaser.
21 lines • 866 B
TypeScript
export default OffsetPoint;
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Nudges (translates) the top-left corner of a Rectangle by the coordinates of a point (translation vector).
*
* @function Phaser.Geom.Rectangle.OffsetPoint
* @since 3.0.0
*
* @generic {Phaser.Geom.Rectangle} O - [rect,$return]
*
* @param {Phaser.Geom.Rectangle} rect - The Rectangle to adjust.
* @param {(Phaser.Geom.Point|Phaser.Math.Vector2)} point - The point whose coordinates should be used as an offset.
*
* @return {Phaser.Geom.Rectangle} The adjusted Rectangle.
*/
declare function OffsetPoint(rect: Phaser.Geom.Rectangle, point: (Phaser.Geom.Point | Phaser.Math.Vector2)): Phaser.Geom.Rectangle;
//# sourceMappingURL=OffsetPoint.d.ts.map