arcade-physics
Version:
Use Arcade Physics without Phaser.
28 lines • 876 B
JavaScript
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/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
Object.defineProperty(exports, "__esModule", { value: true });
/**
* Nudges (translates) the top left corner of a Rectangle by a given offset.
*
* @function Phaser.Geom.Rectangle.Offset
* @since 3.0.0
*
* @generic {Phaser.Geom.Rectangle} O - [rect,$return]
*
* @param {Phaser.Geom.Rectangle} rect - The Rectangle to adjust.
* @param {number} x - The distance to move the Rectangle horizontally.
* @param {number} y - The distance to move the Rectangle vertically.
*
* @return {Phaser.Geom.Rectangle} The adjusted Rectangle.
*/
const Offset = (rect, x, y) => {
rect.x += x;
rect.y += y;
return rect;
};
exports.default = Offset;
//# sourceMappingURL=Offset.js.map