arcade-physics
Version:
Use Arcade Physics without Phaser.
22 lines • 907 B
TypeScript
export default MergeXY;
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Merges a Rectangle with a point by repositioning and/or resizing it so that the point is on or within its bounds.
*
* @function Phaser.Geom.Rectangle.MergeXY
* @since 3.0.0
*
* @generic {Phaser.Geom.Rectangle} O - [target,$return]
*
* @param {Phaser.Geom.Rectangle} target - The Rectangle which should be merged and modified.
* @param {number} x - The X coordinate of the point which should be merged.
* @param {number} y - The Y coordinate of the point which should be merged.
*
* @return {Phaser.Geom.Rectangle} The modified `target` Rectangle.
*/
declare function MergeXY(target: Phaser.Geom.Rectangle, x: number, y: number): Phaser.Geom.Rectangle;
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