arcade-physics
Version:
Use Arcade Physics without Phaser.
36 lines • 1.39 kB
JavaScript
;
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
Object.defineProperty(exports, "__esModule", { value: true });
// Merges source rectangle into target rectangle and returns target
// Neither rect should have negative widths or heights
/**
* Merges the source rectangle into the target rectangle and returns the target.
* Neither rectangle should have a negative width or height.
*
* @function Phaser.Geom.Rectangle.MergeRect
* @since 3.0.0
*
* @generic {Phaser.Geom.Rectangle} O - [target,$return]
*
* @param {Phaser.Geom.Rectangle} target - Target rectangle. Will be modified to include source rectangle.
* @param {Phaser.Geom.Rectangle} source - Rectangle that will be merged into target rectangle.
*
* @return {Phaser.Geom.Rectangle} Modified target rectangle that contains source rectangle.
*/
const MergeRect = (target, source) => {
const minX = Math.min(target.x, source.x);
const maxX = Math.max(target.right, source.right);
target.x = minX;
target.width = maxX - minX;
const minY = Math.min(target.y, source.y);
const maxY = Math.max(target.bottom, source.bottom);
target.y = minY;
target.height = maxY - minY;
return target;
};
exports.default = MergeRect;
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