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arcade-physics

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export default MergeRect; /** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * Merges the source rectangle into the target rectangle and returns the target. * Neither rectangle should have a negative width or height. * * @function Phaser.Geom.Rectangle.MergeRect * @since 3.0.0 * * @generic {Phaser.Geom.Rectangle} O - [target,$return] * * @param {Phaser.Geom.Rectangle} target - Target rectangle. Will be modified to include source rectangle. * @param {Phaser.Geom.Rectangle} source - Rectangle that will be merged into target rectangle. * * @return {Phaser.Geom.Rectangle} Modified target rectangle that contains source rectangle. */ declare function MergeRect(target: Phaser.Geom.Rectangle, source: Phaser.Geom.Rectangle): Phaser.Geom.Rectangle; //# sourceMappingURL=MergeRect.d.ts.map