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arcade-physics

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export default MarchingAnts; /** * Returns an array of points from the perimeter of the Rectangle, where each point is spaced out based * on either the `step` value, or the `quantity`. * * @function Phaser.Geom.Rectangle.MarchingAnts * @since 3.0.0 * * @generic {Phaser.Geom.Point[]} O - [out,$return] * * @param {Phaser.Geom.Rectangle} rect - The Rectangle to get the perimeter points from. * @param {number} [step] - The distance between each point of the perimeter. Set to `null` if you wish to use the `quantity` parameter instead. * @param {number} [quantity] - The total number of points to return. The step is then calculated based on the length of the Rectangle, divided by this value. * @param {(array|Phaser.Geom.Point[])} [out] - An array in which the perimeter points will be stored. If not given, a new array instance is created. * * @return {(array|Phaser.Geom.Point[])} An array containing the perimeter points from the Rectangle. */ declare function MarchingAnts(rect: Phaser.Geom.Rectangle, step?: number | undefined, quantity?: number | undefined, out?: any[] | Phaser.Geom.Point[] | undefined): (any[] | Phaser.Geom.Point[]); //# sourceMappingURL=MarchingAnts.d.ts.map