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arcade-physics

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export default Intersection; /** * Takes two Rectangles and first checks to see if they intersect. * If they intersect it will return the area of intersection in the `out` Rectangle. * If they do not intersect, the `out` Rectangle will have a width and height of zero. * * @function Phaser.Geom.Rectangle.Intersection * @since 3.11.0 * * @generic {Phaser.Geom.Rectangle} O - [rect,$return] * * @param {Phaser.Geom.Rectangle} rectA - The first Rectangle to get the intersection from. * @param {Phaser.Geom.Rectangle} rectB - The second Rectangle to get the intersection from. * @param {Phaser.Geom.Rectangle} [out] - A Rectangle to store the intersection results in. * * @return {Phaser.Geom.Rectangle} The intersection result. If the width and height are zero, no intersection occurred. */ declare function Intersection(rectA: Phaser.Geom.Rectangle, rectB: Phaser.Geom.Rectangle, out?: any): Phaser.Geom.Rectangle; //# sourceMappingURL=Intersection.d.ts.map