arcade-physics
Version:
Use Arcade Physics without Phaser.
35 lines • 1.31 kB
JavaScript
;
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
const Point_1 = __importDefault(require("../point/Point"));
/**
* Returns the size of the Rectangle, expressed as a Point object.
* With the value of the `width` as the `x` property and the `height` as the `y` property.
*
* @function Phaser.Geom.Rectangle.GetSize
* @since 3.0.0
*
* @generic {Phaser.Geom.Point} O - [out,$return]
*
* @param {Phaser.Geom.Rectangle} rect - The Rectangle to get the size from.
* @param {(Phaser.Geom.Point|object)} [out] - The Point object to store the size in. If not given, a new Point instance is created.
*
* @return {(Phaser.Geom.Point|object)} A Point object where `x` holds the width and `y` holds the height of the Rectangle.
*/
const GetSize = (rect, out) => {
if (out === undefined) {
out = new Point_1.default();
}
out.x = rect.width;
out.y = rect.height;
return out;
};
exports.default = GetSize;
//# sourceMappingURL=GetSize.js.map