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arcade-physics

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"use strict"; /** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var __importDefault = (this && this.__importDefault) || function (mod) { return (mod && mod.__esModule) ? mod : { "default": mod }; }; Object.defineProperty(exports, "__esModule", { value: true }); const GetPoint_1 = __importDefault(require("./GetPoint")); const Perimeter_1 = __importDefault(require("./Perimeter")); // Return an array of points from the perimeter of the rectangle // each spaced out based on the quantity or step required /** * Return an array of points from the perimeter of the rectangle, each spaced out based on the quantity or step required. * * @function Phaser.Geom.Rectangle.GetPoints * @since 3.0.0 * * @generic {Phaser.Geom.Point[]} O - [out,$return] * * @param {Phaser.Geom.Rectangle} rectangle - The Rectangle object to get the points from. * @param {number} step - Step between points. Used to calculate the number of points to return when quantity is falsey. Ignored if quantity is positive. * @param {number} quantity - The number of evenly spaced points from the rectangles perimeter to return. If falsey, step param will be used to calculate the number of points. * @param {(array|Phaser.Geom.Point[])} [out] - An optional array to store the points in. * * @return {(array|Phaser.Geom.Point[])} An array of Points from the perimeter of the rectangle. */ const GetPoints = (rectangle, quantity, stepRate, out) => { if (out === undefined) { out = []; } // If quantity is a falsey value (false, null, 0, undefined, etc) then we calculate it based on the stepRate instead. if (!quantity && stepRate > 0) { quantity = (0, Perimeter_1.default)(rectangle) / stepRate; } for (let i = 0; i < quantity; i++) { const position = i / quantity; out.push((0, GetPoint_1.default)(rectangle, position)); } return out; }; exports.default = GetPoints; //# sourceMappingURL=GetPoints.js.map