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arcade-physics

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"use strict"; /** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var __importDefault = (this && this.__importDefault) || function (mod) { return (mod && mod.__esModule) ? mod : { "default": mod }; }; Object.defineProperty(exports, "__esModule", { value: true }); const Perimeter_1 = __importDefault(require("./Perimeter")); const Point_1 = __importDefault(require("../point/Point")); /** * Calculates the coordinates of a point at a certain `position` on the Rectangle's perimeter. * * The `position` is a fraction between 0 and 1 which defines how far into the perimeter the point is. * * A value of 0 or 1 returns the point at the top left corner of the rectangle, while a value of 0.5 returns the point at the bottom right corner of the rectangle. Values between 0 and 0.5 are on the top or the right side and values between 0.5 and 1 are on the bottom or the left side. * * @function Phaser.Geom.Rectangle.GetPoint * @since 3.0.0 * * @generic {Phaser.Geom.Point} O - [out,$return] * * @param {Phaser.Geom.Rectangle} rectangle - The Rectangle to get the perimeter point from. * @param {number} position - The normalized distance into the Rectangle's perimeter to return. * @param {(Phaser.Geom.Point|object)} [out] - An object to update with the `x` and `y` coordinates of the point. * * @return {Phaser.Geom.Point} The updated `output` object, or a new Point if no `output` object was given. */ const GetPoint = (rectangle, position, out) => { if (out === undefined) { out = new Point_1.default(); } if (position <= 0 || position >= 1) { out.x = rectangle.x; out.y = rectangle.y; return out; } let p = (0, Perimeter_1.default)(rectangle) * position; if (position > 0.5) { p -= rectangle.width + rectangle.height; if (p <= rectangle.width) { // Face 3 out.x = rectangle.right - p; out.y = rectangle.bottom; } else { // Face 4 out.x = rectangle.x; out.y = rectangle.bottom - (p - rectangle.width); } } else if (p <= rectangle.width) { // Face 1 out.x = rectangle.x + p; out.y = rectangle.y; } else { // Face 2 out.x = rectangle.right; out.y = rectangle.y + (p - rectangle.width); } return out; }; exports.default = GetPoint; //# sourceMappingURL=GetPoint.js.map