arcade-physics
Version:
Use Arcade Physics without Phaser.
26 lines • 894 B
JavaScript
;
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
Object.defineProperty(exports, "__esModule", { value: true });
/**
* Rounds down (floors) the top left X and Y coordinates of the given Rectangle to the largest integer less than or equal to them
*
* @function Phaser.Geom.Rectangle.Floor
* @since 3.0.0
*
* @generic {Phaser.Geom.Rectangle} O - [rect,$return]
*
* @param {Phaser.Geom.Rectangle} rect - The rectangle to floor the top left X and Y coordinates of
*
* @return {Phaser.Geom.Rectangle} The rectangle that was passed to this function with its coordinates floored.
*/
const Floor = rect => {
rect.x = Math.floor(rect.x);
rect.y = Math.floor(rect.y);
return rect;
};
exports.default = Floor;
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