arcade-physics
Version:
Use Arcade Physics without Phaser.
26 lines • 870 B
JavaScript
;
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
Object.defineProperty(exports, "__esModule", { value: true });
/**
* Compares the `x`, `y`, `width` and `height` properties of two rectangles.
*
* @function Phaser.Geom.Rectangle.Equals
* @since 3.0.0
*
* @param {Phaser.Geom.Rectangle} rect - Rectangle A
* @param {Phaser.Geom.Rectangle} toCompare - Rectangle B
*
* @return {boolean} `true` if the rectangles' properties are an exact match, otherwise `false`.
*/
const Equals = (rect, toCompare) => {
return (rect.x === toCompare.x &&
rect.y === toCompare.y &&
rect.width === toCompare.width &&
rect.height === toCompare.height);
};
exports.default = Equals;
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