arcade-physics
Version:
Use Arcade Physics without Phaser.
20 lines • 861 B
TypeScript
export default Decompose;
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Create an array of points for each corner of a Rectangle
* If an array is specified, each point object will be added to the end of the array, otherwise a new array will be created.
*
* @function Phaser.Geom.Rectangle.Decompose
* @since 3.0.0
*
* @param {Phaser.Geom.Rectangle} rect - The Rectangle object to be decomposed.
* @param {array} [out] - If provided, each point will be added to this array.
*
* @return {array} Will return the array you specified or a new array containing the points of the Rectangle.
*/
declare function Decompose(rect: Phaser.Geom.Rectangle, out?: any[] | undefined): any[];
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