arcade-physics
Version:
Use Arcade Physics without Phaser.
19 lines • 666 B
TypeScript
export default ContainsRect;
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Tests if one rectangle fully contains another.
*
* @function Phaser.Geom.Rectangle.ContainsRect
* @since 3.0.0
*
* @param {Phaser.Geom.Rectangle} rectA - The first rectangle.
* @param {Phaser.Geom.Rectangle} rectB - The second rectangle.
*
* @return {boolean} True only if rectA fully contains rectB.
*/
declare function ContainsRect(rectA: Phaser.Geom.Rectangle, rectB: Phaser.Geom.Rectangle): boolean;
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