arcade-physics
Version:
Use Arcade Physics without Phaser.
27 lines • 1.13 kB
JavaScript
;
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
const Contains_1 = __importDefault(require("./Contains"));
/**
* Determines whether the specified point is contained within the rectangular region defined by this Rectangle object.
*
* @function Phaser.Geom.Rectangle.ContainsPoint
* @since 3.0.0
*
* @param {Phaser.Geom.Rectangle} rect - The Rectangle object.
* @param {Phaser.Geom.Point} point - The point object to be checked. Can be a Phaser Point object or any object with x and y values.
*
* @return {boolean} A value of true if the Rectangle object contains the specified point, otherwise false.
*/
const ContainsPoint = (rect, point) => {
return (0, Contains_1.default)(rect, point.x, point.y);
};
exports.default = ContainsPoint;
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