arcade-physics
Version:
Use Arcade Physics without Phaser.
14 lines • 675 B
TypeScript
export default ContainsPoint;
/**
* Determines whether the specified point is contained within the rectangular region defined by this Rectangle object.
*
* @function Phaser.Geom.Rectangle.ContainsPoint
* @since 3.0.0
*
* @param {Phaser.Geom.Rectangle} rect - The Rectangle object.
* @param {Phaser.Geom.Point} point - The point object to be checked. Can be a Phaser Point object or any object with x and y values.
*
* @return {boolean} A value of true if the Rectangle object contains the specified point, otherwise false.
*/
declare function ContainsPoint(rect: Phaser.Geom.Rectangle, point: Phaser.Geom.Point): boolean;
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