arcade-physics
Version:
Use Arcade Physics without Phaser.
26 lines • 931 B
JavaScript
;
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
const Rectangle_1 = __importDefault(require("./Rectangle"));
/**
* Creates a new Rectangle which is identical to the given one.
*
* @function Phaser.Geom.Rectangle.Clone
* @since 3.0.0
*
* @param {Phaser.Geom.Rectangle} source - The Rectangle to clone.
*
* @return {Phaser.Geom.Rectangle} The newly created Rectangle, which is separate from the given one.
*/
const Clone = source => {
return new Rectangle_1.default(source.x, source.y, source.width, source.height);
};
exports.default = Clone;
//# sourceMappingURL=Clone.js.map