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arcade-physics

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"use strict"; /** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ Object.defineProperty(exports, "__esModule", { value: true }); // Centers this Rectangle so that the center coordinates match the given x and y values. /** * Moves the top-left corner of a Rectangle so that its center is at the given coordinates. * * @function Phaser.Geom.Rectangle.CenterOn * @since 3.0.0 * * @generic {Phaser.Geom.Rectangle} O - [rect,$return] * * @param {Phaser.Geom.Rectangle} rect - The Rectangle to be centered. * @param {number} x - The X coordinate of the Rectangle's center. * @param {number} y - The Y coordinate of the Rectangle's center. * * @return {Phaser.Geom.Rectangle} The centered rectangle. */ const CenterOn = (rect, x, y) => { rect.x = x - rect.width / 2; rect.y = y - rect.height / 2; return rect; }; exports.default = CenterOn; //# sourceMappingURL=CenterOn.js.map