arcade-physics
Version:
Use Arcade Physics without Phaser.
29 lines • 1.02 kB
JavaScript
;
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
Object.defineProperty(exports, "__esModule", { value: true });
// Centers this Rectangle so that the center coordinates match the given x and y values.
/**
* Moves the top-left corner of a Rectangle so that its center is at the given coordinates.
*
* @function Phaser.Geom.Rectangle.CenterOn
* @since 3.0.0
*
* @generic {Phaser.Geom.Rectangle} O - [rect,$return]
*
* @param {Phaser.Geom.Rectangle} rect - The Rectangle to be centered.
* @param {number} x - The X coordinate of the Rectangle's center.
* @param {number} y - The Y coordinate of the Rectangle's center.
*
* @return {Phaser.Geom.Rectangle} The centered rectangle.
*/
const CenterOn = (rect, x, y) => {
rect.x = x - rect.width / 2;
rect.y = y - rect.height / 2;
return rect;
};
exports.default = CenterOn;
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