arcade-physics
Version:
Use Arcade Physics without Phaser.
22 lines • 830 B
TypeScript
export default CenterOn;
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Moves the top-left corner of a Rectangle so that its center is at the given coordinates.
*
* @function Phaser.Geom.Rectangle.CenterOn
* @since 3.0.0
*
* @generic {Phaser.Geom.Rectangle} O - [rect,$return]
*
* @param {Phaser.Geom.Rectangle} rect - The Rectangle to be centered.
* @param {number} x - The X coordinate of the Rectangle's center.
* @param {number} y - The Y coordinate of the Rectangle's center.
*
* @return {Phaser.Geom.Rectangle} The centered rectangle.
*/
declare function CenterOn(rect: Phaser.Geom.Rectangle, x: number, y: number): Phaser.Geom.Rectangle;
//# sourceMappingURL=CenterOn.d.ts.map