arcade-physics
Version:
Use Arcade Physics without Phaser.
25 lines • 1.15 kB
JavaScript
;
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
const Polygon_1 = __importDefault(require("./Polygon"));
Polygon_1.default.Clone = require('./Clone');
Polygon_1.default.Contains = require('./Contains');
Polygon_1.default.ContainsPoint = require('./ContainsPoint');
Polygon_1.default.Earcut = require('./Earcut');
Polygon_1.default.GetAABB = require('./GetAABB');
Polygon_1.default.GetNumberArray = require('./GetNumberArray');
Polygon_1.default.GetPoints = require('./GetPoints');
Polygon_1.default.Perimeter = require('./Perimeter');
Polygon_1.default.Reverse = require('./Reverse');
Polygon_1.default.Simplify = require('./Simplify');
Polygon_1.default.Smooth = require('./Smooth');
Polygon_1.default.Translate = require('./Translate');
exports.default = Polygon_1.default;
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