arcade-physics
Version:
Use Arcade Physics without Phaser.
31 lines • 969 B
JavaScript
;
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
Object.defineProperty(exports, "__esModule", { value: true });
/**
* Tranlates the points of the given Polygon.
*
* @function Phaser.Geom.Polygon.Translate
* @since 3.50.0
*
* @generic {Phaser.Geom.Polygon} O - [polygon,$return]
*
* @param {Phaser.Geom.Polygon} polygon - The Polygon to modify.
* @param {number} x - The amount to horizontally translate the points by.
* @param {number} y - The amount to vertically translate the points by.
*
* @return {Phaser.Geom.Polygon} The modified Polygon.
*/
const Translate = (polygon, x, y) => {
const points = polygon.points;
for (let i = 0; i < points.length; i++) {
points[i].x += x;
points[i].y += y;
}
return polygon;
};
exports.default = Translate;
//# sourceMappingURL=Translate.js.map