arcade-physics
Version:
Use Arcade Physics without Phaser.
22 lines • 791 B
TypeScript
export default Translate;
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Tranlates the points of the given Polygon.
*
* @function Phaser.Geom.Polygon.Translate
* @since 3.50.0
*
* @generic {Phaser.Geom.Polygon} O - [polygon,$return]
*
* @param {Phaser.Geom.Polygon} polygon - The Polygon to modify.
* @param {number} x - The amount to horizontally translate the points by.
* @param {number} y - The amount to vertically translate the points by.
*
* @return {Phaser.Geom.Polygon} The modified Polygon.
*/
declare function Translate(polygon: Phaser.Geom.Polygon, x: number, y: number): Phaser.Geom.Polygon;
//# sourceMappingURL=Translate.d.ts.map