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arcade-physics

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export default Smooth; /** * Takes a Polygon object and applies Chaikin's smoothing algorithm on its points. * * @function Phaser.Geom.Polygon.Smooth * @since 3.13.0 * * @generic {Phaser.Geom.Polygon} O - [polygon,$return] * * @param {Phaser.Geom.Polygon} polygon - The polygon to be smoothed. The polygon will be modified in-place and returned. * * @return {Phaser.Geom.Polygon} The input polygon. */ declare function Smooth(polygon: Phaser.Geom.Polygon): Phaser.Geom.Polygon; //# sourceMappingURL=Smooth.d.ts.map