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arcade-physics

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export default Simplify; /** * Takes a Polygon object and simplifies the points by running them through a combination of * Douglas-Peucker and Radial Distance algorithms. Simplification dramatically reduces the number of * points in a polygon while retaining its shape, giving a huge performance boost when processing * it and also reducing visual noise. * * @function Phaser.Geom.Polygon.Simplify * @since 3.50.0 * * @generic {Phaser.Geom.Polygon} O - [polygon,$return] * * @param {Phaser.Geom.Polygon} polygon - The polygon to be simplified. The polygon will be modified in-place and returned. * @param {number} [tolerance=1] - Affects the amount of simplification (in the same metric as the point coordinates). * @param {boolean} [highestQuality=false] - Excludes distance-based preprocessing step which leads to highest quality simplification but runs ~10-20 times slower. * * @return {Phaser.Geom.Polygon} The input polygon. */ declare function Simplify(polygon: Phaser.Geom.Polygon, tolerance?: number | undefined, highestQuality?: boolean | undefined): Phaser.Geom.Polygon; //# sourceMappingURL=Simplify.d.ts.map